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Ubisoft Reveals New Anti-Cheat System for Rainbow Six Siege

Ubisoft Reveals New Anti-Cheat System for Rainbow Six Siege





Ubisoft has introduced its new anti-cheat system for Rainbow Six Siege, which is aimed at console players and will be added in the next season update. 


Ubisoft has announced that some cheaters in Rainbow Six Siege will soon have a hard time, thanks to a new anti-cheat system coming in the game's next update for Rainbow Six Siege. Like many competitive online multiplayer games, the tactical shooter has had ongoing problems with cheaters since it first launched in 2015. Over the years, Ubisoft has implemented various anti-cheat measures in Rainbow Six Siege and other titles in its catalog. measure of success.

Game companies have come up with a number of ways to defeat cheaters, which usually involve banning flagged accounts. However, banning cheaters isn't really effective because many people will just create a new account and continue on their way. Some anti-cheat strategies are more creative, such as Call of Duty: Vanguard making cheaters invisible to other players, or a system EA patented that ignores 20% of cheaters' button presses. 

Now, Ubisoft has unveiled another inventive anti-cheat system called Mousetrap, which will be officially implemented in the Rainbow Six Siege with the Y8S1.2 update. Specifically, Mousetrap detects cheaters on consoles who spoof input, or in other words, use third-party widgets or devices that allow them to play with a mouse and keyboard instead of a controller. Obviously, as opposed to people using controllers, these peripherals offer an unfair advantage with more accurate targeting, improved reaction time, and increased sensitivity. Some of these devices also add other benefits like aim assist and auto-reload.


The new technology is explained in an official YouTube video detailing what players can expect in the Y8S1. Once sniffed by the Mousetrap anti-cheat system, Rainbow Six Siege console players using third-party cheat widgets will experience increased lag. Response times to inputs will gradually increase in an attempt to counteract any advantages gained from cheating devices. According to Ubisoft, Mousetrap is already live and has some time to build and build the system's cheat database.

Developer Jan Stahlhacke explains that, in its current iteration, Mousetrap is still considered experimental. Ubisoft is aware that some players legitimately use third-party devices for accessibility purposes. The mousetrap is designed to recognize and not penalize a person using an adaptive gaming controller, and the game will have a contact QR code for players with disabilities who feel they have been unfairly targeted by the anti-cheat system. Their feedback will be taken into consideration and used to improve Mousetrap in the long term. 

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